Removing the price difference, there is no tangible benefit to using a console, given that most of consoles benefits (For example, local multiplayer,) have either been abandoned on console, or picked up by Steam
PC distribution channels such as Steam are more reasonable to work with from a developer perspective. For example Sony/MS/Nintendo has strict approval systems for games to enter their platform. The big three also require significant start up costs rather than commission-only based on sales.
A sizable amount of Japanese developers don't support PC as a gaming platform. I play games on PC and console, and my favorite games released this year (Little Battlers eXperience, Etrian Mystery Dungeon, and Splatoon) are not available on PC. My most anticipated game, Persona 5, isn't on PC either.
Game developers may select specific consoles to release on, but will almost always release on PC, which isn't subject to the console brand war (outside of Macs, which aren't technically PCs anyway). So console requires buying multiple ones (to prevent lockout), whereas going PC requires only one.
One must consider what titles one likes to play. Some titles are console exclusive. Also the quality of a game is not necessarily technology dependant- old games are still enjoyable. If the premise is "the newest games that are available cross-platform have the best graphics on pc" then i agree.
someone who doesnt know jack about anything related to computing can still fire up a console and play whereas building a pc and optimizing it, then troubleshooting any (fairly common) problem can be cumbersome for less experimented user
Less buying options No option to sell for discount off new games No tangible value or collectible packaging Physical often better priced than digital Digital games are gone once provider closes or company revokes it.
They are NOT better in one key aspect: Development.
Consoles have standardized hardware, which is something developers need to solve debugging issues. PCs can have thousands of hardware combinations that make across-the-board bug free versions of the game actually impossible.
Physically collecting games isn't as much of a thing on PC. Sure, you can buy physical copies of PC games, but they often aren't really much more than a Steam installer with a digital code for a game. If you play retro consoles especially, you can always just pop in a disc/cartridge without online.
As I have won every argument, I therefore represent the higher intelligence of console gamers compared to PC gamers. As console gamers are more intelligent (and socially adept) they are better able to interpret art forms and overall can extract more meaningful experiences from video games.
95% of the "counter arguments" delivered by PC gamers rely on the ability to illegally emulate console gaming anyway, meaning that supporting PC gaming is actually hand in hand with actively harming the industry. As further evidenced by how PC Gamers fund MRA groups.
PC gamers introduce the most stigma into this industry. Gamers who don't want to involve themselves with Nazi association, social ineptness, misogyny or the entirety of World of Warcraft shouldn't game on PC. Instead they should play cool people games such as Street Fighter and Wii Sports.